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Full

Full

Full

GOAP AI

Type

Full

Author

Peter Klooster (CrashKonijn)

Discord

A robust, multi-threaded Goal Oriented Action Planning (GOAP) system designed for Unity, empowering developers to create complex AI behaviors with ease.


This library, a successor to the one used in Basher Beatdown, brings enhanced performance and flexibility to game AI development.



Key Features


  • High Performance: Optimized for speed, leveraging Unity's job system for multi-threaded operations.

  • User-Friendly: Simple setup process, with options for both ScriptableObjects and code-based configurations.

  • Visualization Tools: Includes a GOAP Visualizer for easy debugging and understanding AI decisions.

  • Demo Scenes: Comes with two illustrative demo scenes showcasing the system's capabilities.

  • Comprehensive Documentation: Detailed documentation for ease of use and integration.

  • Compatibility: Built using Unity 2022.2, also confirmed to work seamlessly with Unity 2021.3.

  • Tested and Proven: Rigorously tested to ensure reliability and performance.


Node Viewer

Visualize your GOAP nodes and their interactions with our intuitive Node Viewer.



Documentation and Examples

  • Documentation: Access comprehensive guides and API references in the Package/Documentation folder or visit goap.crashkonijn.com.

  • Demos: Explore practical implementations in the Demo folder. Simply clone this repository and open the Demo project in Unity to get started.


References


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