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For Unity 2020 or lower, the Object Pooling System is a Unity optimization strategy that allows you to reuse components instead of destroying and creating them each time they are needed.
A robust, multi-threaded Goal Oriented Action Planning (GOAP) system designed for Unity, empowering developers to create complex AI behaviors with ease.
We created a turbo in this extension: We created a Singleton for SO (Scriptable Objects), meaning you can call it from any scene in the game, without needing to instantiate this script in any scene.
Metal Slug Unity is a very simplified version of Metal Slug Neo Geo made in Unity. It allowed you to learn the mechanics of a video game from scratch. How to build, how to organize myself and so on.
For Unity 2021 or higher, the Object Pooling System is a Unity optimization strategy that allows you to reuse components instead of destroying and creating them each time they are needed.