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Full

Full

Full

Pooling System Standard

Type

Full

Author

BaltaRed and Rage Machine

Discord

We created a simplified system for using object pooling.


Object pooling is a good way to optimize designs and reduce the burden placed on the CPU when having to quickly create and destroy game objects. It's a good practice and design pattern to keep in mind to help offload the CPU's processing power to handle more important tasks.


Object pooling is best used when a large number of objects are generated and destroyed in a short period of time. It's especially important when sending to low-end devices like cell phones and tablets.


Object pooling is an easy method to get a performance boost in Unity or any other game engine. Reusing objects is faster than constantly creating and destroying objects. This method does not require an object pool manager, allows for easy initialization, and most importantly, allows objects to return automatically.

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